Introduction

Auxiliary components designed to extend motion capture system capabilities. Includes experimental kits and functional modules for prop interaction, task expansion, and multi-scenario data acquisition — enhancing flexibility and scalability.

Interaction Kits

  • Inertial Gloves
    Wireless and Lightweight for Rapid Deployment
    Captures hand and finger motion based on inertial sensors, with simple deployment — suitable for interaction, training, and lightweight applications.
  • Stereo Glasses Tracking Module
    Head Tracking with Consistent View Alignment
    Used in stereoscopic display or XR environments for head position and orientation tracking, ensuring synchronization between the virtual scene and user perspective.
  • Interaction Controller
    Precise Positioning for Natural Interaction
    Provides rich development interfaces, supporting mainstream platforms such as Unity and Unreal Engine, as well as interactive LED display systems.
  • Video Capture Unit
    Real-Time Digitization of Physical Camera Parameters
    The Lens Encoder deploys high-precision gear and encoder mechanisms on physical camera lenses to capture key parameters such as Zoom and Focus in real time, transmitting them synchronously to virtual systems. It accurately maps optical changes into virtual engines, enabling seamless real-to-virtual camera consistency. Widely used in XR virtual production, virtual shooting, and real-time compositing, it serves as a critical bridge between physical cameras and digital environments.
  • Synchronizer
    Multi-Interface Support with System-Level Precision Synchronization,Unified Timing with Low-Latency Synchronization
    The Synchronizer enables high-precision time synchronization between motion capture systems and external devices. Supporting multiple standard interfaces such as Genlock, VESA, and BNC, it seamlessly integrates with cameras, force plates, virtual production systems, and third-party devices. It provides a unified time reference for multi-device collaboration, ensuring consistency and reliability across data acquisition and processing — a critical component for complex multi-system workflows.
  • Virtual Camera 1.0 / 2.0
    Real Camera Motion Bridging to the Virtual World
    The Virtual Camera integrates a handheld gimbal structure with an operational controller, enabling real-time connection to mainstream engines such as Unreal Engine. It transmits positional, rotational, and lens parameters including Zoom and Focus. With a built-in monitoring display for real-time preview of virtual scenes, combined with tracking rigid bodies, it maps real-world camera movement directly into the virtual environment. This allows cinematographers to operate virtual cameras using real-world shooting techniques — widely applicable to virtual production, previs, virtual shooting, and shot design.
  • Copyright © 2025 SHANGHAI CHINGMU VISION TECHNOLOGY CO., LTD
    沪公网安备31010602005676号 沪ICP备16005979号-1 Site Map