2026/09/04
How Can AI‑Art‑Education Initiatives Be Put Into Practice? CHINGMU Motion‑Capture Solutions for University Training and Creative Competitions / Knowledge sharing
As AI and digital technologies permeate the content‑creation industry, talent‑training models for art and engineering‑focused universities are undergoing transformation. As a core technology for virtual‑physical interaction and motion‑data acquisition, motion capture has gradually become an essential upgrade for practical‑training programs covering film‑animation, robotics, sports‑rehabilitation and other majors. When building digital training systems, higher‑learning institutions often face multiple gaps in venues, curricula, student practice, scientific research and faculty skills. Leveraging its full‑stack self‑developed optical motion‑capture technology, CHINGMU has created an integrated solution covering teaching, practical training and competitions. It consists of six service modules: turn‑key laboratory solutions, curriculum products, competition support, joint research projects, industrial‑university cooperation programs and faculty training. Up to now, CHINGMU has established partnerships with over 90% of China’s Project 985 and Project 211 universities and research institutes, delivering customized all‑scenario solutions and one‑stop integrated services, and building‑up a large‑scale industry‑university collaborative ecosystem.