2022/05/20
Facebook invested USD 2 billion in Oculus. Mark Zuckerberg predicted that VR would become the next major computing platform, superseding personal computers just as mobile phones once did. The virtual‑reality boom subsequently gained momentum across China, spanning VR headsets to interactive systems.
From early 2014 through the second half of 2015, a wide variety of VR headsets hit the market. After rounds of trial‑and‑error, offline VR experience venues drew heavy interest from domestic VR enterprises and investors. By early 2016, major vendors had shifted focus toward offline virtual‑reality experiential businesses.
Overseas landmark projects include The Void, Zero Latency, Artanim, VRcade and Bandai Namco’s VR ZONE Project i Can. Domestic players also raced to build VR theme‑park attractions: CHINGMU Vision partnered with Mili Pictures to launch the Stellar Core VR theme‑park; Noitom rolled out Project Alice; Jiajiashuang, Heijing and UCVR also made big bets on VR theme‑park development. (For further details, feel free to reach out via private message.)
Diverse technical solutions flourished. The Void and Project Alice adopted OptiTrack passive infrared tracking. Shanghai CHINGMU Vision’s self‑developed MC300 Tracker positional‑tracking system falls into the same technical category. Zero Latency out of Melbourne, Australia deployed RGB computer‑vision recognition. Beijing Shenlingjingjing relied on UWB wireless positioning. HTC Vive adopted Lighthouse laser tracking, while UCVR built solutions based on industrial‑grade cameras, among many others. (For further details, feel free to reach out via private message.)
At this year’s China International Animation Festival, CHINGMU Vision and Mili Pictures jointly presented a demo for large‑space free‑roam VR integrated with multi‑user full‑body motion capture. (Video link: https://v.qq.com/x/page/o0196seb7x7.html)
CHINGMU Joins OpenLET Community to Co‑Build an Open Ecosystem for Human Motion Data
On August 27 CHINGMU Shanghai Vision Technolog...

