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Want to make game production simpler and more efficient? This is the right tool for you!

    Applications: Motion Capture, 3D Motion Capture Technology, Game Character Capture, Video Games, Steam.

Recently, China's game industry released its report card for 2022: with a sales revenue of 265.8 billion yuan and 664 million users. After the significant slowdown in growth in 2021, it witnessed its first decline in the past eight years, indicating that the development of the industry has entered the era of the stock market.

Against this background, how should game manufacturers generate revenue? Besides developing more gameplay and creating outstanding works with a longer game life cycle, reducing production costs is also an important measure.

In recent years, motion capture technology has been increasingly applied in game production. Motion capture completes data collection and transmission through a motion capture system composed of motion capture cameras, markers, motion capture software, etc. It calculates the positions, motion trajectories, etc. of the actors through the motion capture software. After that, it is finally formed into game characters through 3D model binding and rendering.

Among various types of motion capture technologies, different non-optical motion capture methods have limitations in the process of actual application due to their respective drawbacks such as inconvenience in use and low precision. Optical motion capture, on the other hand, takes into account precision, cost, and convenience, offering better cost-effectiveness and thus being the top choice for game production.

The wildly popular two-player adventure game "It Takes Two" extensively utilized motion capture technology during its production process. With its imaginative level design and realistic and smooth character interactions, it has won more than 80 awards, including Game of the Year, Best Multiplayer Game, and Best Family Game.

As a leading enterprise in optical motion capture in China, Qingtong has created many high-quality games such as "Football Master" and "NBA Basketball Master" for Chengdu Big Eyed Monster Technology, Wangchen Technology and others. It has significantly reduced the production process and time costs for customers while enhancing the smoothness of movements and the presentation effects of game characters.


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