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How Can AI‑Art‑Education Initiatives Be Put Into Practice? CHINGMU Motion‑Capture Solutions for University Training and Creative Competitions / Knowledge sharing

2026/09/04


As AI and digital technologies permeate the content‑creation industry, talent‑training models for art and engineering‑focused universities are undergoing transformation. As a core technology for virtual‑physical interaction and motion‑data acquisition, motion capture has gradually become an essential upgrade for practical‑training programs covering film‑animation, robotics, sports‑rehabilitation and other majors. When building digital training systems, higher‑learning institutions often face multiple gaps in venues, curricula, student practice, scientific research and faculty skills. Leveraging its full‑stack self‑developed optical motion‑capture technology, CHINGMU has created an integrated solution covering teaching, practical training and competitions. It consists of six service modules: turn‑key laboratory solutions, curriculum products, competition support, joint research projects, industrial‑university cooperation programs and faculty training. Up to now, CHINGMU has established partnerships with over 90% of China’s Project 985 and Project 211 universities and research institutes, delivering customized all‑scenario solutions and one‑stop integrated services, and building‑up a large‑scale industry‑university collaborative ecosystem.


Turn‑Key Laboratory Solutions

Universities constructing new laboratories are often concerned about limited equipment applicability and redundant procurement costs. CHINGMU delivers all‑in‑one training‑room solutions. A single set of motion‑capture hardware supports multi‑window synchronous motion recording, covering multiple teaching scenarios including virtual‑human creation, industrial‑robot simulation and human‑motion evaluation. Cross‑major reuse of hardware resources reduces repeated investment for universities.
CHINGMU previously cooperated with Shanghai Film Art Academy to build China’s first campus‑based 5G‑powered virtual‑simulation intelligent studio, equipped with motion‑capture and virtual‑human training labs as well as an AI dance‑evaluation system, yielding teaching outcomes such as the campus‑original virtual‑human IP “Mu Xia”.

In addition, CHINGMU, Tsinghua University and Shanghai Film Art Academy jointly developed China’s first professional dance database, which has been listed on the Shanghai Stock Exchange. The database contains more than 4,200 AI‑annotated evaluation videos and massive high‑quality human‑motion datasets.


Curriculum Products

Hardware forms only the foundation of digital education. Enabling students to master relevant technologies and produce finished works is equally critical for implementing digital‑media courses in universities. Targeting game animation, virtual production and virtual‑human development, CHINGMU provides supporting curriculum resources and hands‑on training to help universities integrate motion‑capture workflows into regular teaching.

These end‑to‑end practical‑training programs have evolved into standardized hybrid online‑offline courses. The offline virtual‑production training lasts 16 class hours, covering the complete workflow from motion‑capture basics, system calibration, data refinement to Unreal Engine asset creation. The online AI‑driven virtual‑production curriculum contains 33 class‑hours, structured in six progressive modules: character design, rigging, UE asset development, motion‑capture application, data post‑processing and extended practical exercises. Supporting materials including PPT slides, tutorial videos and project assets are provided, catering to majors such as digital media, film animation, game design and virtual‑reality technology. CHINGMU technical instructor Ren Jiawei explains motion‑capture operational essentials to students.


CHINGMU technical instructor Ren Jiawei explains the key points of motion capture to students

Competition Support

Apart from classroom‑based practical training, high‑level competitions serve as an important platform for evaluating students’ comprehensive creative capabilities.

CHINGMU has acted as the exclusive organizer for two consecutive sessions of the “Digital Dream‑Maker” special track under China Creative Contest, a Category‑A academic competition officially recognized by the Ministry of Education. The 20th edition set up four competition tracks: 3D Animation, Virtual Filmmaking, Virtual‑Human Performance and AI Storyboard Design. It attracted registrations from 266 universities nationwide, among which 181 institutions participated for the very first time, with participants covering comprehensive, art‑focused and science‑engineering‑oriented higher‑learning institutions. During the event, CHINGMU delivered unified equipment training and offered full‑self‑developed motion‑capture hardware free‑of‑charge, providing technical support for student‑produced digital short films, virtual stage performances and other creative works, helping learners transform classroom knowledge into tangible creative outputs.


The 20th China Creative Contest · "Digital Dream‑Maker" Special Track


Beyond that, CHINGMU has provided motion‑capture technical backing for national‑level contests including the Embodied‑Intelligence Optical‑Motion‑Capture Challenge of the 2025 RAICOM Robot Developer Competition and the 16th National 3D Digital Competition Elite League. It also co‑hosted events such as the “Virtual‑Human Creative Design and Application” event of the 2024‑2025 Hebei Provincial Vocational‑College Skills Competition (Secondary Vocational Group), the AIGC Creative Visual Competition of Qingdao City University, and supported the 2024 “Four‑Season Green Cup” College‑Student Emerging‑Business Innovation and Entrepreneurship Competition. Back in 2023, CHINGMU exclusively sponsored and organized the 48‑Hour International Virtual‑Production Contest alongside the two‑day 12‑hour virtual‑production & virtual‑human bootcamp. Its competition‑related services span art‑and‑design, intelligent‑manufacturing and embodied‑intelligence disciplines, continuously empowering provincial‑level digital‑creativity events and vocational‑college skill contests.


The 16th National 3D Digital Competition Elite League (2023‑2024) — Special Events: Virtual‑Scene Creation & Virtual Simulation, Robot Motion Control


Joint‑Research Projects for Industry‑Education Integration

To further bridge university teaching and industrial projects, CHINGMU builds internship bases and launches joint‑talent‑training initiatives.
CHINGMU, Hubei Institute of Fine Arts, Lan‑Jing Tech and Tian‑Gong‑Yi‑Cai jointly founded the Modern Industrial College of Film, Television and Interactive Entertainment, which has been officially approved as a provincial‑level modern industrial college in Hubei Province, establishing an industry‑grade talent‑training platform for film‑and‑interactive‑entertainment‑related majors.

Furthermore, CHINGMU supplied motion‑capture technical support for Zhejiang University of Media and Communications’ project “Talent Training for Children’s‑Drama Character Styling Design”, which was selected for the 2025 National Arts Fund talent‑development grant program.


Talent‑Training Program for Children‑Drama Character Styling Design — Group Photo of CHINGMU and Participants of the National Arts Fund Training Course

Faculty Training

After hardware, curricula, competitions and research frameworks are fully deployed, instructors’ practical skills for equipment calibration and motion‑data processing directly determine the long‑term stable operation of training laboratories. Most university teachers possess solid theoretical knowledge yet lack hands‑on experience in full‑scale industrial‑grade projects.

CHINGMU delivers offline practical‑skill workshops for university educators, covering modules such as system calibration, full‑pipeline virtual‑human production and robot‑motion‑data acquisition. Online technical consultation support is also provided for partner universities, enabling teaching staff to master complete motion‑capture workflows and deliver high‑quality campus practical‑training courses.


Product Selection Guide

When planning laboratory construction, universities need to weigh multiple application‑oriented factors during equipment procurement. CHINGMU has built a full product portfolio of optical motion‑capture systems across four tiers: consumer‑grade, mid‑range professional‑grade, high‑end flagship‑grade and special‑application‑grade, satisfying diversified demands across different sectors.
  • Prometheus Series (Consumer‑Grade) Key strengths: Cost‑effective entry‑level solution, deployable within a minimum 3 m × 3 m workspace, 1.3‑megapixel cameras, supports dual‑actor motion capture. Typical use‑cases: Digital entertainment (CG animation, virtual humans), virtual‑reality simulation.





  • MC Series (Mid‑Range Professional‑Grade) Key strengths: Industrial‑level motion‑capture cameras, high precision, low latency, strong robustness, supports multi‑actor tracking over large spaces. Typical use‑cases: Virtual production, CG animation, virtual‑human projects, large‑scale VR spaces, sports‑science research.



  • K‑Series (High‑End Flagship‑Grade) Key strengths: 26‑megapixel sensors, maximum frame‑rate of 360 fps, active tracking range up to 90 meters, simultaneous positioning of more than 40 targets. Typical use‑cases: Embodied‑intelligence performance evaluation, teleoperation, data‑acquisition factories, unmanned‑system research, bionic‑robot and robotic‑arm testing, virtual‑production and immersive stage shows.



  • U‑Series (Special‑Application‑Grade) Key strengths: IP68 waterproof rating, operable at water depths of up to 50 meters, one of only two commercially‑available underwater optical motion‑capture systems worldwide and the sole Chinese‑developed solution of its kind. Typical use‑cases: Underwater‑engineering and scientific research.



  • R‑Series (Professional‑Auxiliary Grade) Key strengths: Dual‑mode marker‑based / marker‑free AI tracking, frame‑rate up to 663 fps, multi‑purpose functionality. Typical use‑cases: Sports science, clinical‑rehabilitation research.



  • D‑Series (Desktop‑Professional‑Grade) Key strengths: Binocular high‑precision 6‑DoF tracking, optimized for compact‑size workspaces. Typical use‑cases: High‑precision measurement for robotic arms, navigation‑and‑locating research and rehabilitation‑science studies.




CHINGMU’s core competitive advantage lies in its end‑to‑end capabilities: from hardware deployment and software platforms to curriculum development and event‑related technical support, it provides integrated one‑stop services that help universities avoid the common pitfall of purchasing equipment without being able to operate it effectively.




Against the backdrop of rapid advances in embodied intelligence and digital creativity, higher‑education institutions are confronted with challenges of fast‑evolving technologies, insufficient hardware‑software resources and weak industry‑university links.


CHINGMU’s complete service ecosystem, covering turn‑key laboratory construction, curriculum resources, competition services, joint‑research collaboration, faculty training and diversified product selection, is designed to narrow the gap between industrial‑grade technologies and on‑campus teaching. Beyond supplying hardware and teaching materials, CHINGMU translates industrial‑strength motion‑capture technology into research‑and‑teaching‑ready tools, bringing cutting‑edge capabilities such as large‑scale multi‑actor motion capture into university classrooms and research projects. Built on fully self‑controllable hardware‑and‑software systems and flexible secondary‑development support, its solutions accommodate the diverse teaching‑and‑research requirements of different Chinese universities, delivering a practical, implementable pathway for deep‑rooted industry‑education integration.


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