2026/09/04
As AI and digital technologies permeate the content‑creation industry, talent‑training models for art and engineering‑focused universities are undergoing transformation. As a core technology for virtual‑physical interaction and motion‑data acquisition, motion capture has gradually become an essential upgrade for practical‑training programs covering film‑animation, robotics, sports‑rehabilitation and other majors. When building digital training systems, higher‑learning institutions often face multiple gaps in venues, curricula, student practice, scientific research and faculty skills. Leveraging its full‑stack self‑developed optical motion‑capture technology, CHINGMU has created an integrated solution covering teaching, practical training and competitions. It consists of six service modules: turn‑key laboratory solutions, curriculum products, competition support, joint research projects, industrial‑university cooperation programs and faculty training. Up to now, CHINGMU has established partnerships with over 90% of China’s Project 985 and Project 211 universities and research institutes, delivering customized all‑scenario solutions and one‑stop integrated services, and building‑up a large‑scale industry‑university collaborative ecosystem.

In addition, CHINGMU, Tsinghua University and Shanghai Film Art Academy jointly developed China’s first professional dance database, which has been listed on the Shanghai Stock Exchange. The database contains more than 4,200 AI‑annotated evaluation videos and massive high‑quality human‑motion datasets.

These end‑to‑end practical‑training programs have evolved into standardized hybrid online‑offline courses. The offline virtual‑production training lasts 16 class hours, covering the complete workflow from motion‑capture basics, system calibration, data refinement to Unreal Engine asset creation. The online AI‑driven virtual‑production curriculum contains 33 class‑hours, structured in six progressive modules: character design, rigging, UE asset development, motion‑capture application, data post‑processing and extended practical exercises. Supporting materials including PPT slides, tutorial videos and project assets are provided, catering to majors such as digital media, film animation, game design and virtual‑reality technology. CHINGMU technical instructor Ren Jiawei explains motion‑capture operational essentials to students.

CHINGMU has acted as the exclusive organizer for two consecutive sessions of the “Digital Dream‑Maker” special track under China Creative Contest, a Category‑A academic competition officially recognized by the Ministry of Education. The 20th edition set up four competition tracks: 3D Animation, Virtual Filmmaking, Virtual‑Human Performance and AI Storyboard Design. It attracted registrations from 266 universities nationwide, among which 181 institutions participated for the very first time, with participants covering comprehensive, art‑focused and science‑engineering‑oriented higher‑learning institutions. During the event, CHINGMU delivered unified equipment training and offered full‑self‑developed motion‑capture hardware free‑of‑charge, providing technical support for student‑produced digital short films, virtual stage performances and other creative works, helping learners transform classroom knowledge into tangible creative outputs.

The 20th China Creative Contest · "Digital Dream‑Maker" Special Track
Beyond that, CHINGMU has provided motion‑capture technical backing for national‑level contests including the Embodied‑Intelligence Optical‑Motion‑Capture Challenge of the 2025 RAICOM Robot Developer Competition and the 16th National 3D Digital Competition Elite League. It also co‑hosted events such as the “Virtual‑Human Creative Design and Application” event of the 2024‑2025 Hebei Provincial Vocational‑College Skills Competition (Secondary Vocational Group), the AIGC Creative Visual Competition of Qingdao City University, and supported the 2024 “Four‑Season Green Cup” College‑Student Emerging‑Business Innovation and Entrepreneurship Competition. Back in 2023, CHINGMU exclusively sponsored and organized the 48‑Hour International Virtual‑Production Contest alongside the two‑day 12‑hour virtual‑production & virtual‑human bootcamp. Its competition‑related services span art‑and‑design, intelligent‑manufacturing and embodied‑intelligence disciplines, continuously empowering provincial‑level digital‑creativity events and vocational‑college skill contests.

The 16th National 3D Digital Competition Elite League (2023‑2024) — Special Events: Virtual‑Scene Creation & Virtual Simulation, Robot Motion Control
Furthermore, CHINGMU supplied motion‑capture technical support for Zhejiang University of Media and Communications’ project “Talent Training for Children’s‑Drama Character Styling Design”, which was selected for the 2025 National Arts Fund talent‑development grant program.

Talent‑Training Program for Children‑Drama Character Styling Design — Group Photo of CHINGMU and Participants of the National Arts Fund Training Course
CHINGMU delivers offline practical‑skill workshops for university educators, covering modules such as system calibration, full‑pipeline virtual‑human production and robot‑motion‑data acquisition. Online technical consultation support is also provided for partner universities, enabling teaching staff to master complete motion‑capture workflows and deliver high‑quality campus practical‑training courses.
Prometheus Series (Consumer‑Grade) Key strengths: Cost‑effective entry‑level solution, deployable within a minimum 3 m × 3 m workspace, 1.3‑megapixel cameras, supports dual‑actor motion capture. Typical use‑cases: Digital entertainment (CG animation, virtual humans), virtual‑reality simulation.

MC Series (Mid‑Range Professional‑Grade) Key strengths: Industrial‑level motion‑capture cameras, high precision, low latency, strong robustness, supports multi‑actor tracking over large spaces. Typical use‑cases: Virtual production, CG animation, virtual‑human projects, large‑scale VR spaces, sports‑science research.

K‑Series (High‑End Flagship‑Grade) Key strengths: 26‑megapixel sensors, maximum frame‑rate of 360 fps, active tracking range up to 90 meters, simultaneous positioning of more than 40 targets. Typical use‑cases: Embodied‑intelligence performance evaluation, teleoperation, data‑acquisition factories, unmanned‑system research, bionic‑robot and robotic‑arm testing, virtual‑production and immersive stage shows.

U‑Series (Special‑Application‑Grade) Key strengths: IP68 waterproof rating, operable at water depths of up to 50 meters, one of only two commercially‑available underwater optical motion‑capture systems worldwide and the sole Chinese‑developed solution of its kind. Typical use‑cases: Underwater‑engineering and scientific research.

R‑Series (Professional‑Auxiliary Grade) Key strengths: Dual‑mode marker‑based / marker‑free AI tracking, frame‑rate up to 663 fps, multi‑purpose functionality. Typical use‑cases: Sports science, clinical‑rehabilitation research.

D‑Series (Desktop‑Professional‑Grade) Key strengths: Binocular high‑precision 6‑DoF tracking, optimized for compact‑size workspaces. Typical use‑cases: High‑precision measurement for robotic arms, navigation‑and‑locating research and rehabilitation‑science studies.

CHINGMU’s core competitive advantage lies in its end‑to‑end capabilities: from hardware deployment and software platforms to curriculum development and event‑related technical support, it provides integrated one‑stop services that help universities avoid the common pitfall of purchasing equipment without being able to operate it effectively.
Against the backdrop of rapid advances in embodied intelligence and digital creativity, higher‑education institutions are confronted with challenges of fast‑evolving technologies, insufficient hardware‑software resources and weak industry‑university links.


