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CHINGMU Empowers Art Education Innovation, Assists Sichuan Fine Arts Institute in Establishing a New

Source:
2025 May. 23


In the era of the digital revolution sweeping across the globe, the education sector is currently undergoing a technological transformation centered around digital information technology, artificial intelligence, and virtual reality. A crucial issue at present is how to drive the education system towards intelligent and personalized development.

Recently, at the invitation of the School of Film and Television Animation of Sichuan Fine Arts Institute, CHINGMU delivered a captivating lecture titled "The Principles and Industry Applications of Motion Capture Technology" to the faculty and students of the school. Through school-enterprise cooperation, both parties jointly explored the cutting-edge applications of motion capture technology in animation creation, film and television production, and metaverse education. In-depth discussions were also held on topics such as empowering talent cultivation and future career development, injecting new vitality into the in-depth integration of art education and digital technology.


As the keynote speaker of this lecture, Fu Changqing, the Pre - sales Director of CHINGMU, relying on his profound professional knowledge and rich industry experience, presented a wonderful keynote lecture to the teachers and students from multiple dimensions such as the principles of motion capture technology, optical motion capture technology, application fields, and industry solutions.

By introducing the origin of motion capture and its different classifications, the mainstream optical motion capture technology in the industry, and typical case analyses, the teachers and students were brought closer to practice and clearly recognized the applications of motion capture technology in different scenarios.


To enable the teachers and students to have a more intuitive understanding of the creation process of well - known works in the industry and the application of motion capture technology, Fu Changqing conducted an in - depth analysis of the specific application and details of motion capture technology in the creation process by interpreting major film and animation productions supported by ChingMu, such as The Ace Aviator, The Battle at Lake Changjin II: Water Gate Bridge, Immortal Samsara, and Over the Sky. He also analyzed digital characters like Orange LuoLuo from M - Zone and Sisi Wanzi, a popular idol on Bilibili.

He vividly demonstrated how motion capture technology can enhance creation efficiency, shorten the production cycle, and reduce costs, thus safeguarding the birth of high - quality works.


Currently, motion capture technology is not only a "standard feature" in the gaming and film industries but also shines brightly in various scenarios such as digital humans, virtual simulation, motion analysis, robotics, and drones.

In response to the development needs of educational institutions, Fu Changqing also introduced CHINGMU's educational solutions. By jointly establishing motion capture laboratories, digital human training rooms, virtual simulation training rooms, and AI dance evaluation training rooms with schools, systematically building motion capture courses, and collaborating with national Grade - A competitions like the China Good Creativity Contest, ChingMu provides strong support for schools in terms of discipline development, cultivation of high - quality talents, and internship and employment. This helps achieve a perfect closed - loop of "learning - practice - employment".


As a significant practice of the national strategy for digital education, the School of Film and Television Animation at Sichuan Fine Arts Institute has adopted the concept of "replacing experiments with real - world practice" in experimental teaching. Since 2005, it has introduced enterprise resources into the school to build an experimental teaching platform.

The school has attracted more than 33 million yuan in investment from enterprises such as Chongqing Radio & Television Group and Chongqing Cultural Assets Operation Company. Through cooperation, it has established five relatively large - scale bases, namely the "SMG Animation Experimental Teaching Base", the "Chongqing Animation Industry Talent Training Base", and the "Animation Reading Material Creation Base", as well as a number of small - and medium - sized project teams.

Through practical training, students' learning interest has been stimulated, and their practical hands - on ability and innovation ability have been enhanced.



This lecture represents an in - depth exchange in the school - enterprise cooperation between CHINGMU and Sichuan Fine Arts Institute. It not only injects new vitality into the cultivation of digital art talents in the institute but also provides new ideas and methods for the in - depth integration of art education and digital technology.

CHINGMU will continue to leverage its technological advantages and join hands with more educational institutions. Together, we will promote digital art education to new heights and cultivate more outstanding talents for the development of China's digital art industry.

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