In its production approach for 'Covering the Sky', CHINGMU harnesses the power of its proprietary plugins in tandem with MotionBuilder, optimizing workflows to great effect. The data garnered from motion capture offer vital reference points for visual effects artists and directors alike. By employing motion capture and the Unreal Engine, a plethora of high-quality animations are expediently produced, yielding an advantageous edge over conventional animation. Such techniques imbue the resulting CG artwork with a truly awe-inspiring visual impact.
Employing CHINGMU's MC series cameras for motion capture support, 'Covering the Sky' articulates lifelike, fluid combat sequences for its character animations, delivering an enthralling viewing experience rich in dynamic action.
Qingtong Vision combined with MC series cameras provides motion capture support for the body movements of the characters in the "Shadow" animation, presenting the audience with dynamic fight scenes that are realistic and smooth.
△ Clip from the animation 'Covering the Sky'
Compared to typical 3D animations, 'Covering the Sky' exhibits performances, rendering, and lighting effects more closely resembling real-life actions. Fast and efficient production of substantial, high-quality animations is enabled through the use of motion capture and the Unreal Engine, affording it a distinct advantage over conventional animations.
Motion capture technology brings about astoundingly realistic character actions, elevating the visual allure of 'Covering the Sky'. It also enhances the work efficiency of filming and production staff, resulting in substantial cost savings.
△ Clip from the animation 'Covering the Sky'
Motion capture technology can realize real character movements and improve the visual effects of the "Shadow" animation. It can also improve the work efficiency of filming and production staff and save costs
△ Clip from the animation "Shading the Sky"
△Behind-the-scenes of 'Covering the Sky' motion capture